Im a big gamer as alot of people would know , ive played lots of different genres of games over the years on nearly every major console including the sega , playstation , p.s. 2 and my current console the xbox 360 .

my favourite genres are the wrestling game genre and sports games but i get stuck into an action adventure from time to time , my all time favourites include the fifa series and boxing games and my favourite none sports / wrestling games include the 007 games , the new batman games which i will elaborate on later in my write up , other favourites include greats such as  the street fighter series and arcade greats of the past .


The following is a recollection of my great wrestling games of the past up until the release of the up coming game wwe 12 :


                                           


                                                                                                    

you may have to highlight the following to read it . as i copyed it from my blog on another website .

 to give you all a little bit of background into where I'm coming from as a wrestling game fan for my upcoming WWE '12 preview...here's a brief history of my wrestling game experience over the years.  Don't expect too much detail or in-depth reviews.  This is really just a basic overview of my personal history with wrestling games for the sake of the WWE '12 preview.



i have really been into wrestling since 1990 i was 3 when i was introduced to it and i got into gaming when i was about 5 id say , i remember playing wrestlefest the arcade game at the arcades and it being my dream come true at the time , my first game i played for the sega was super wrestlemania it had 8 great characters incl my favourite gimmick ever papa shango this game was followed by royal rumble which had 12 characters this was great at the time , wwf raw was another great game also . 

my next games i played were wcw vs the world , wcw thunder and war zone and attitude on the ps 1 all impressive at the time .

sd and sd 2 were so innovative and entertaining , wcw mayhem was the best game id played ever when it came out and still is in my top 5, backstage assoult pretty much summed up were wcw was going as that game was a waste of space for me .

the next generation of gaming then arrived when sd just bring it and shut your mouth were unbeleivabe games full of enjoyable gameplay , here comes the pain was off the chart very innovative i was also pissed at there being no hogan though .

showdown low was a true masterpeice the arenas , the roster and commentry and presentation were amazing. on the downside it had far too many glitches but the caws were very cool i have over 80 caws for it to this day and the game is a fine alternative to lowm and svr 11  today.

after this came sd vs raw and for me it was really nostalgic to see bret, bruti and andre among others in the game in my oppinion the best and most realistic  andre model in any game to date overall though the game wasnt as good as ther much loved hctp .

sd vs raw 2006 and 2007 were great games very good rosters expanding year to year it would seem , some faboulous legends in these games made it for me .

2008 was a big let down apart from focusing on ecw i didnt enjoy this game at all .

sd vs raw 2009 was a good game it had a great roster and brilliant dlc if only the could have let us bring the llegends dlc over to wwe lowm and the much anticipated sat nites main event arena i still play the game at times just to play with them 5 legends in the sat nites main event arena i wil;l never understand them not bringing over the legends and arena the one year there a legends game and full roster with connectivity it baffles me to this day !!!

wwe lowm was in my oppinion the ultimate fantasy come true for me the presentation , the roster ( it needed about 15 or 20 more guys to make it sweet ) , the mode was very good , arenas were brilliant , the connectivity with svr 2009 was very innovative apart from the facrt they should have brought over the legends dlc for svr 09 and the sat nites main event arena , 
on the downside the gameplay was to arcady it should of had the svr style engine , it could of had more managers and better commentry    
the early 90s arenas such as survivor series , summerslam , kor , in your house and monday night raw would of been nice additions .
but overall the game is my favourite game ever and i still play it very regularly .

svr 2010 was very good with the introduction of community creations , i spent alot of time playing early 90s wcw with the great american bash arena and a legends of nwa/wcw caws roster . the game lacked in legends which was a shame.

svr 2011  is without a doubt m,y favourite wrestling game apart from lowm . 
with the addition of the wcw nitro arena and community creations and the inclusion of over 8 legends the game is without a doubt amazing , i have many caws in different era profiles and i use story designer mostly to recreate historic fueds.

wwe all stars is a nice arcade game but the fun doesnt last to long for me after  months of anticipation i was very disapointed with the game as im mainly into sim games like svr although legend vs superstar looks good on paper and is hyped very well trying to mix the eras just doesnt feel right , so this was a good concept and well worth trying out but a legends sim game is wat we old school fans all want and ive got a feeling all this progress there making with wwe 12 is a tester for thq to decide to go ahead with a legends sim game.


all these lead us up to wwe 12 i have pre ordered it already and i highly anticipate that were all in for a massive treat come the end of 
november the new predater technology and great roster which is more massive than ever and with the inclusion of create an arena which dave has documented very well , and having the now established community creations available to download caws and arenas and more we surly will be in old school heavin .

im thekeoster and i hope you got my points and feel my passion , thank you .


                        


                       


                           


                    


            

WWE Legends of WrestleMania Review


    




                                        WWE Legends of WrestleMania Screenshot

This was a game I was extremely hyped for.  I pre-ordered it, brought it home on release day, and played the hell out of it for a few days.  This game has an incredible roster and caw mode but the gameplay left a bit to be desired in my humble opinion.  The arcade style was much different from the SVR style and in some ways that was a good thing but in other ways for me it wasn't.  I honestly didn't really like the frequent quick time events or the animations.  The whole thing sort of got old pretty quickly for me except for simming matches.  But 1p vs. cpu just really got old for me personally and unfortunately this game with it's excellent legends roster and incredible old school 


WWE Legends of WrestleMania Screenshot


When WWE Legends of WrestleMania was announced last year, it caught a lot of fans off guard. For years, classic WWE Superstars had been popping up as unlockables in the WWE SmackDown vs. Raw franchise and everyone seemed happy enough with that arrangement. The message from the cynics was simple: if THQ wanted to rock the boat, it better bring the thunder and make it clear why this Legends title needed to exist. 

WWE Legends of WrestleMania Screenshot

Packing 38 Superstars such as the Ultimate Warrior and Jake "The Snake" Roberts, as well as four managers such as Jimmy Hart and Mr. Fuji, Legends aims at giving you a dose of WWE nostalgia by having 16 classic arenas, lots of historic video and a number of gameplay modes. However, the best place to start talking about Legends is probably with the control scheme. 


WWE Legends of WrestleMania Screenshot


WWE Legends of WrestleMania embraces the leading sports entertainment organization's rich history to relive, rewrite or redefine the definitive elements of WWE from the Eighties and Nineties. Players will experience the entertaining lives of 40 larger-than-life Legends and have control over Legendary Managers, each of whom will play crucial roles in match outcomes. The game's new grapple-based fighting system captures the high-energy action and drama seen in vintage WWE matches, while a historically accurate representation of past WWE telecasts will set the stage, including dynamic visual treatments, signature ring entrances, renowned commentators and notable venues. WWE Legends of WrestleMania also includes a WrestleMania Tour Mode that allows players to participate in key matches from multiple WrestleMania events, a Create-A-Legend system to develop the Legends of tomorrow, as well as online functionality for players to compete on the biggest stages in WWE history.


WWE Legends of WrestleMania Screenshot

Now, if you're one of those rabid SmackDown vs. Raw fans that instant message me year-round and troll the IGN boards ready to flame anyone that says WWE games are lame, you might be shocked to discover that this game isn't aimed directly at you -- at least not in terms of gameplay. While SVR has a complicated, deep control scheme, Legends sticks to the face buttons. That's right, four buttons (strike, grapple, block, action) are all you need to control this game. It's a move that's aimed at wrangling those casual gamers that seem to be floating around the fringe of the industry; THQ hopes people see Hogan and Big Bossman, feel like this scheme isn't intimidating and pick up the game. 


WWE Legends of WrestleMania Screenshot

Features

  • Relive the entertaining lives of 40 larger-than-life WWE Legends and Managers. The managers will also have extensive functionality, playing important roles in match outcomes
  • Embrace a historically accurate representation of WWE telecasts from the Eighties and Nineties, including dynamic visual treatments, signature ring entrances, renowned commentators, notable venues and much more
  • Explore a new, grapple-based fighting system that captures the high-energy action and drama seen in historic WWE matches. Players will have each Legend's arsenal of grapple moves, strike attacks, reversals and taunts at their disposal throughout a variety of current and nostalgic match types
  • Participate in key matches from multiple WrestleMania events. Vintage WWE footage will set up matches, explain feuds and detail the rivalries behind them, situating players in the heart of each contest
  • Create the Legends of tomorrow, complete with customizable costumes, entrances, move sets and more
  • Challenge players around the world to matches on the biggest stages in WWE history
I  have  been campaighning for a while now for thq to realease a sequil to this great game these are the changes i would make :


WWE Legends of WrestleMania Screenshot


The menus and presentation would be similar to wwe legends of wrestlemania  

new game modes would be historic rivalries ( video packages of great fueds from wwe past not just wm ) mode and era mode ( similar to road to wm) 

create an arena mode.

additional roster  along with the 42 in wwe legends of wm they should add 20 more legends at least including the dragon , macho man , natural disasters , demolition , santana, martel , akeem , haku , bushwhackers , tornado and many more .

it should also include the top 10 women legends .

each legend and manager should have 4 attires  and the threads option should be in.

community creations shopuld be an option to upload and download cals and stuff

id like also to see story designer in this game . 

it should have the gameplay of the current wwe modern era sim game .

it should have connectivity with wwe 13 or wwe 14 or whatever the current wwe modern sim game is at the time its released .

more managers along with the 4 in lowm they should add  around 4/6 more including slick , liz , sherri , wipplemin , gennius and  cornette 

more defoult arenas along with most of the  arenas in lowm they should include  summerslam , survivor series , king of the ring , in your house , sat nights main event , monday night raw , prime time, challenge and superstars.

commentry by commentaters of that era like the brain and mcmahon .

if these upgrades were put in to place this game would be the best ever in wrestling game history !!!!!!!

alyhough wwe 12 is big progress towards this game a full fledged legends sim is wat we want , to have title screens that are retro and that nostalgic feeling from start to finish much like lowm but on a much more massive scale !!!







WWE SmackDown vs. Raw 2011 Review

 



   the latest in THQ's long line of pro wrestling video games. Last year, I thought the game breathed a newfound life into the genre, and this year I feel like Yuke's and THQ are just expanding on that formula. That's by no means bad -- I had a blast with WWE SmackDown vs. Raw 2011 and really wish I was playing instead of writing right now -- but it's not groundbreaking like SVR '10. 


        


This iteration of WWE SmackDown vs. Raw is delivering more than 70 Superstars, Divas and Legends, along with a plethora of match types and options. Most are things you should know from last time around -- Championship Scramble, Extreme Rules, and the ability to modify existing outfits in Superstar Threads -- but that doesn't mean WWE SmackDown vs. Raw 2011 hasn't packed in a bunch of tweaks and additions.
 

         

For starters, there's a new mode called WWE Universe. This is basically the combination of the old career and exhibition modes. Here, the game is generating an infinite WWE calendar packed with Raws, SmackDowns, Superstars and pay-per-view shows. It plans the cards based on rivalries and rankings, and you pop in to play whatever match you want. If you don't dig a certain card, you're free to whip up a match of your own. 

                   
The only catch is, you can't just put a Superstar (created or otherwise) into a world title match -- that honor has to be earned by climbing the ranks and winning a No. 1 Contender match (or snatching the briefcase at WrestleMania's Money in the Bank match). You'll play as people, raise their rankings and earn your spots. Even better, the game is tracking rivalries and tossing in random cutscenes. Maybe Vince McMahon introduces another opponent after you've won a match or maybe your opponent attacks you during your entrance. 


WWE Universe is undoubtedly cool. Basically, it's a never ending career mode where the game tracks feuds, Royal Rumble winners and more. When you create wrestlers -- whom you can now give all the attribute points you want to -- they're entered into the shows. You can simulate a decade and see how far they go or jump in and manage teams and rivalries so you can see the relationships unfold. WWE Universe is your SmackDown vs. Raw playset -- make some changes and see what develops. 

The flipside to that freedom is Road to WrestleMania. On the surface, WWE SmackDown vs. Raw 2011's Road looks like that of the past -- you choose one of five tales and play through the weeks leading up to that Superstar's appearance on the grandest stage of all in between watching a bunch of cutscenes. However, there's a twist here: this year's Road to WrestleMania has you wandering around backstage.


                         


Now, most shows will require you to go talk to someone before a match can begin, but there are a bunch of side quests to engage in here. If you want, you can rush to the gorilla position and head out to that week's match, but if you're the "do everything person," there are conversations to listen in on, people to talk to, and fights to start. Now, picking backstage brawls might sound foolish (and in a way, I found it to be), but every match or fight you engage in rewards you with Superstar points that you can apply to your move damage and damage resistance -- it's like a mini-RPG in a way. 

                                       
    

Trouble is, leveling up your attributes is a bit of a bitch and not worth it. I've done every Road to WrestleMania, and I didn't find the leveling process worth much -- you have to pick fights with every Superstar backstage to get enough points to really max out your character. On top of that and how cool it is to see free roaming return, there's definitely something to be desired here. Although all the Superstars are voiced, mouths flap like mad and there's no lip syncing to speak of. On top of that, the backstage environments are empty caverns and the brawls you get into seem to go on way too long. 


                           
Here's the thing, though: even with those stumbles, I dig this year's Road to WrestleMania. Sure, the free roaming can be really cheesy and almost seem low budget at times, but the stories themselves are rad. Who doesn't want to see Edge and Christian reeking of awesomeness, Jericho getting Pedigreed on a car, or John Cena dealing with Randy Orton's mind games? Toss in that the Undertaker's storyline takes WWE SmackDown vs. Raw to places I never thought THQ would, and you've got a truly unique mode. There are decisions to make and different paths to go down. Sure, it's really rough around the edges, but the characters you unlock and the stories you get to be a part of make it cool. 




WWE SmackDown vs. Raw 2011 empowers players more than ever to to define their gameplay experiences in a dynamic and ever-changing WWE. Along the way, gameplay scenarios change based on player decisions, allowing for more spontaneous WWE action in and out of the ring. Players can also enjoy a greater level of interactivity and have increased control of their destinies in the game’s popular Road to WrestleMania story-driven mode.

WWE SmackDown vs. Raw 2011 has more creative tools than ever to customize their Superstars, finishing moves and story designs. In addition, searching and sharing content are greatly simplified with improvements to the highly regarded WWE Community Creations feature, which generated nearly 10 million downloads, including more than 7.5 million Created Superstars, 500,000 story designs and 500,000 finishing moves in its franchise debut.

WWE SmackDown vs. Raw 2011 also features more than 70 of today's prominent WWE Superstars and Divas. In addition, a new physics system will ensure all matches and object interactions look and feel unique, dynamic and unpredictable to capture the full essence of the WWE Universe.


WWE All Stars Review


                 

                                                                          

                  



WWE All Stars is an over-the-top, arcade-style beat-down featuring the WWE's past and present superstars of the ring. WWE All Stars delivers one of the greatest rosters ever assembled in a wrestling-centric videogame. Renowned WWE Legends will align with today’s most prominent WWE Superstars, inviting players to generate fantasy matches and ultimately determine the greatest competitors of all time. In addition, each WWE Legend and WWE Superstar will boast a distinctive and highly stylized appearance, adding to the overall atmosphere and intrepid attitude exuding from the on-screen action.

WWE All Stars encompasses a fluid, intuitive and original gameplay style, creating a highly competitive environment and an engaging spectacle. Packed with high-flying, hard hitting and over the top action, players will explore a variety of responsive quick grapples, strong grapples, standing and running attacks, as well as combination sequences. Every WWE Legend and WWE Superstar on the power-packed roster will be equipped with individual abilities, signature moves and renowned finishers to create the ultimate in-ring experience.


No matter the wrestling video game, it seems players always want to be WWE Legends like Hulk Hogan and the Ultimate Warrior. This hunger has been satiated in the past with unlockable characters in the SmackDown vs. Raw series and the standalone (yet lackluster) WWE Legends of WrestleMania. Now, the big names of yesteryear are back alongside some of the current headliners in WWE All Stars

An arcadey, over-the-top look at Sports Entertainment, WWE All Stars is fun but some annoyances keep it from being a main eventer.
 


There are 30 WWE characters in WWE All Stars, and they range from Legends such as Ricky "The Dragon" Steamboat and Mr. Perfect to current Superstars such as Triple H and Randy Orton. The fact that so many of these people have already appeared in SmackDown vs. Raw might seem like a turnoff, but WWE All Stars goes out of its way to not look or feel like the simulation franchise SVR is. 



Here, characters are action figure versions of themselves with gigantic torsos and booming biceps. Moves are the trademarks you'd know from watching folks like the Rock and Jake "the Snake" Roberts, but they're embellished with flips, leaps into the sky, and bone-crushing impacts that would destroy mortal men. When I heard about WWE All Stars, I was told it plays as if a little kid was describing a match he watched last night. That description rings true with the final product, and it makes for a really stunning game. 

The colors are bright and beautiful, seeing stars like Rey Mysterio soar dozens of feet in the air made my friends and I scream in amazement, and I'd much rather see this revved up and ready Macho Man action figure spinning through the air than the "realistic" interpretation I've seen before. WWE All Stars has a great style. 

WWE All Stars also has a great concept for gameplay, but I think the control scheme trips it up. This game is supposed to be a pick up and play, arcade experience. There are strike and grapple buttons, health bars, finishing move meters and a bunch of other stuff that's simple for a player to look at and understand. That's groovy. Being able to get in and do an awesome powerbomb or charge up a punch is rewarding and how a game designed to capture an audience lured in by Rowdy Roddy Piper should play.
 


That's basically the WWF No Mercy N64 control scheme at face value, but then things start getting complicated. Running at the ring doesn't let you slide into the ring; there's another button for that. One shoulder button blocks strikes and another one blocks grapples, but that's not the easiest thing to explain to someone just looking to jump into the fun. Once your finisher meter is full, you tap buttons to set off a taunt that activates it, but if you're punched during the taunt you lose it, and people rarely stay down all that long, but there's a way to hold the buttons to taunt and have the guy get up into a dazed state that automatically trig-- 

I'm not making this up. This is supposed to be pick up and play.
 



It's good that there's depth to WWE All Stars' controls. There are even character classes (Brawlers, Big Men, Acrobats and Grapplers) that come with unique abilities and moves that are sure to appeal to people who want to put hours and hours into learning this game. I like the idea of that but not the execution. There's no tutorial to teach you the ins and outs of classes and chain grapples, so I never saw these nuances unless I played with one of the developers. When I'd sit down and play a friend, we were brawling to be the last man standing. When I'd play the computer, it would be super-cheap in terms of how long it stayed on the mat and never taught me how to chain together attacks so as to end up on the top rope. 

There's a fine line between having a strategy and needing to have expert knowledge, and I think WWE All Stars goes a bit too far into hardcore expert town.
 


You'll take these moves into a few different matches and modes. The gameplay is solid across the board, but nothing is all that different -- it's just the packaging. The standout among all the WWE All Stars options is Fantasy Warfare. These are 15 Legend/Superstar matches the developers setup as a battle for a specific title -- HBK vs. Undertaker for the title of "Mr. WrestleMania," Mr. Perfect vs. the Miz for the title of "Perfectly Awesome," etc. The matches themselves are just fights you could have in exhibition, but each pairing begins with a slick, narrated video package combining promos and WWE footage of both wrestlers. The packages are small things, but they really set the matches up well and make it feel like you're doing something epic. 

There are three "Path of Champions," but these are just ten matches where you take a wrestler and work your way to fighting Orton, Undertaker or DX. There's a cutscene here or there, but it's just the guy you're fighting your way to talking into the camera. Oddly, you can't play the tag team path cooperatively.


Outside of that, you're left with a simple create-a-wrestler, exhibition matches -- cage match, extreme rules match, elimination, tag match, etc. -- and then the ability to take those matches online. In my experience, online is playable but does suffer from latency issues. Having your command be delayed a second or two is a big blow to a game that is so reversal heavy. 


WWE All Stars is fun -- I enjoy the cartoony colors, crazy moves and ability to just jump in and play -- but it has plenty to improve on for next time. A detailed tutorial is needed, the modes and matches tend to all feel the same, and online should be more responsive. Wrestling fans will have fun when they pick this one up but I don't know how long it'll last as it's a bit shallow. On the flip side, the nuanced combat isn't going to suck in players looking for a simple, arcade experience.








                            wwe12.jpg                                                                              






I'll start with one word:  FRESH.  The game is just that.  It's truly fresh.

Take this from a guy who admittedly has listened to a lot of video game hype from various companies over the years and fallen for it, only to be let down time and time again.  WWE '12 is not one of those games.  This is a game that will thrill you beyond just about any other wrestling game you've ever played before and it will so do in so very many ways.


The presentation in this game is a huge improvement over SVR11.  The camera angles they have added really do make the matches seems more realistic and honestly just downright cool to watch.  During the time I had with the game there were several instances where a certain camera angle would come up and I was really thinking to myself, "Wow, how have we lived without this in wrestling games?".  Camera angles may sound like a minute detail but they make such a big impact during matches.  And this is most definitely the case with WWE '12.  You'll notice it almost immediately.  Pull off a big move and you'll see the camera do something you've never seen before in a WWE game.  Maybe it'll pull back or maybe it'll go diagonal or maybe it'll go to a new ringside angle.  A few times while playing I noticed something else I really liked and hopefully it's not a bug.  Over the course of the matches I played in, every once in awhile it went to a sort of ringside/diagonal view and the camera seemed to have been moving just slightly but it looked as if there was really a cameraman holding the camera because it shook in very realistic human movements and it looked more realistic than ever before.  Just one of those tiny moments that may seem small but add in to the overall feell of the game.  It's all fresh (there's that key word I mentioned) and affects the feel of your matches like you can't even imagine until you've played it.


The audience looks a lot more like real human beings and you'll notice a lot fewer repeats in the crowd.  These improvements make a big-time impact on the overall feel of your matches.  Crowds matter.  

In addition to presentation, THQ added new ring and rope physics.  Everything looks and feels so much more authentic now.  Plus now your opponents do sell but they won't stay down as long as they used to in order to keep the action moving to keep things fun.  These improvements really are nice improvements over the past WWE games


With the new predator technology matches flow smooth as silk.  The new timing-based reversal system helps in this.  When I first heard of this new addition I was somewhat pessimistic about it's implementation but after using it, all doubts are gone.  It works and it works well.  There's a slight learning curve involved but you'll quickly get the hang of it.  Helping with the match fluidity is how now when your opponent is knocked down, he won't lay there forever while you just stand there.  Now he'll sell the move but get up more quickly (and in pain) to let the action continue.  I don't know if my poorly-worded report here is helping give you a picture of what I mean but I can tell you right now...once you get that controller in hand and fight your way through a match then you'll fully understand what I mean by "smooth as silk".  This year everything just flows and matches are more fun than they've been a very, very long time.


Another cool feature to be welcomed back by WWE games fans is the return of the ability to store finishers.  You can store either 2...maybe 3?  I don't remember exactly, sorry.  But regardless, it's back and it's awesome.  Can't use your finisher in the allotted time?  No problem.  It'll be stored and you can hit it later but with slightly less impact.  For those of us who really enjoy "telling a story" in the ring old-school style, this comes in handy.  Smiley  Add to that the new "wake-up taunt" feature where you can perfectly set-up your opponent for your finisher and you can see clearly see that THQ has been listening to the fans.

This year the grapple moves have shifted back to the face buttons instead of the right analog stick we've had the past few years and let me tell ya, it's so nice to return to this style again.  Back when THQ first introduced the analog grapples, I really dug them.  But for me, that grapple system got old pretty quickly and I longed for the old face button grapples of SYM and HCTP.  Finally they're back and it feels sooo good.  Smiley


he WWE '12 roster is one you'll never forget.  From what I've been told there are 62 wrestlers on disc including unlockables and a total of 77 playable characters including DLC (I didn't count because I was having too much fun in RTWM, exhibition 2p and cpu, CAW, and CAA).  I've been blessed on behalf of The WLF with seeing much of this roster and I can tell you that it's a tremendous one.  People are going to love the surprises that are in store.  In my opinion this is one of the best rosters we've ever seen in a SVR/WWE game (not including LOWM of course because that roster was nearly unbeatable).

And of course anyone not included on the in-game or dlc rosters can easily be created in caw/cas (create-a-wrestler/create-a-superstar).  In the build I played, caw is mostly the same as last year.  For more examples of this and to see the new background a the few new hairstyles, go HERE.  As you can tell, not much has changed.  Not that keeping most of last year's caw mode is really a bad thing.  Take a look at many of SVR11's caws available for download on community creations and you'll be glad that they didn't change it too much.  It's a fantastic caw mode as it stands.  But with that said, I would have loved if a few things could have been improved such as the preset skin-tones, design transparency, and super-fat body morphing limitations.  These three setbacks were all still present in the build I played.  Also there are still no arm tassles for Ultimate Warrior caws.  But that's not to say that these issues might not be fixed before the game is released.  Time will tell.  *fingers crossed*

There is now a standing leg drop that looks like we could use for Hogan's finisher hopefully.  Plus I noticed the turnbuckle 10 punch is back (while the crowd counts along)!!!  I can't tell you how happy I was to see that again.  Bryan and Cory told us that this year no moves were taken out so you all can sleep at night.  lol  They said no moves taken out but a lot more were added and I could see that from checking out create-a-moveset.  Unfortunately I'm not allowed to really expand upon what I saw in create-a-moveset so other than the moves you've seen revealed in other reviews, you'll have to wait.

Regarding created wrestlers, many of you have already heard about the new call-names available and it's an awesome addition since now our Randy Savage caws can finally be announced as "The Macho Man"!


Besides the ability to create ANYBODY you want in caw, there are of course several high profile legends on disc to unlock such as:

"Double A" Arn Anderson
Ricky "The Dragon" Steamboat
"Road Warrior" Animal
"Road Warrior" Hawk
Kevin "Diesel" Nash
Booker T
"Big Van" Vader
Demolition Ax
Demolition Smash
Eddie Guerrero
Vince McMahon
"Stone Cold" Steve Austin
Jerry "The King" Lawler

...and there are more surprise wrestlers to be revealed by THQ at a later date.  Wink

When I stood at ringside for the live roster reveal in Los Angeles, I screamed my fat-ass for this list of legends and I know most of you would have as well.  We've got Arn Anderson in his first ever WWE sim game,  Steamboat makes his welcome return from last year (and still looks great this year), Kevin "Diesel" Nash is back again after his half-decade absence,  Booker T makes his triumphant & royal return,  Vader appears in a WWE game for the very first time since In Your House '96 (besides being dlc in '09 but this year looks MUCH better),  Eddie, Vince, and Austin are back and look awesome.  Jerry Lawler is finally a playable character.  Plus Legion of Doom - The Road Warriors stomp their way back onto the sim-based WWE Games scene to dominate the tag-team division.  But wait....making their first appearance since 1991's WWF WrestleFest is DEMOLITION and they're not about to let LOD run the tag-team division without a fierce battle!  This is actually the FIRST time Ax has ever been in a video game.  If you recall, WrestleFest featured Ax and Crush.  So this is literally the very first time the original, most popular version of Demolition has ever appeared in a video game!  Add it all up (plus the hidden and yet to be announced wrestlers) and it's all VERY exciting


So there are all these excellent legends included in the game and of course all of the awesome caws to come.  But what about titles?  Well....I can't say that much about it yet but I can tell you that you will love the selection of titles available in WWE '12.  Wink  You all know me.  I'm old-school through and through.  I can tell you right now that you'll be pleased with the selection of unlockable titles available.  Of course not every title is included but I know you'll love what they give us just like I do. 


My favorite addition to this year's game is the all-new Create-An-Arena!


Create-An-Arena is freaking fantastic.  Let me get it out of the way first though:  No you can't edit the stage area this year (possibly next year) but you can edit almost everything else.  And besides that, the stage looks great anyway.  Around the ring area you can edit the ring mat, apron, ropes, turnbuckles, floor mat, crowd barricades, announcer's tables, etc.  There is so much you can do with this mode.  It's truly a dream come true for us old school fans.  Finally we will have our caws fighting in proper arenas! 










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